Plastic Fern is a multi-faceted studio that provides tools, insights, and deliverables to help you ship your game. From porting to release management, audio and QA, our veteran team has vast experience across nearly all platforms, and understands the intricacies involved with launch. We believe in building relationships collaborative with our clients, fostering clear and honest communication while saving you time, money, mistakes, and hassle.
Collaboration
We work with you to understand the best solutions for your game, and communicate those clearly to help maximize time and budget.
User Experience First
We believe in looking at the game from a holistic lens, ensuring that our work bolsters the authentic player experience you’re looking to create.
Transparency
An honest relationship is paramount to success. We will always be honest with you and with ourselves about timelines, concerns, or questions that arise.
Working on Projects We Believe In
We know that if we work on games, and with companies we believe in you’ll get our best work product. We’re particularly passionate about games and companies that bolster underrepresented voices.
Employee Well-Being
We’re firmly against crunch culture and know that our employees deserve to be compensated fairly for the work they do in order to create a culture we believe in and provide our best work possible.
Plastic Fern has been an incredible team to work with for porting and maintaining Escape Academy, and gave us compliant and performant ports that were well received by our players. Extremely communicative, considerate, and schedule-conscious, with a deep knowledge of the technical intricacies of each platform. we'd strongly recommend them.
Amanda White, Co-Owner
iam8bit
Working with Plastic Fern was a highlight of making Stray Gods. It’s unusual to work with a team so dedicated to their craft, and equally rare to find a partner whose values echo our own so closely. I would recommend them in a heartbeat.
Liam Esler, Managing Director
Summerfall Studios
Plastic Fern have got us through several tight spots across multiple projects, and we have them on speed dial for any time we need QA support, audio programming or feature codev. This team is talented, super knowledgeable, and a pleasure to work with.
Graeme Lennon, Senior Game Designer
KO_OP
Plastic Fern is the rare team that I know I can plug into a problem that seems insurmountable or tight and get it done with top-level quality. Friendly, responsive, and great to work with, they come extremely recommended
Syrenne McNulty, Producer
Astra
"Without Plastic Fern Studios, porting our game and getting it through cert would have been a miserable nightmare hellstorm. With them, everything was not that. Draw your own conclusions"
Wyatt Bushnell, Co-Founder
Coin Crew Games
I cant recommend Jay and the team at Plastic Fern enough. Their attention to detail, communication, knowledge and work quality are S tier in our books. And above that, they were just great people to work with and that isn't always the case in our industry.
Ryan Holowaty, COO
Noodlecake
They seemed like members of the team who had been working in the project for years after only a few weeks. On top of being technical wizards, the team was also a pleasure to work with. We will unquestionably be using their services for future projects.
Rich Siegel, Founder
Cleaversoft
While Untitled Goose Game is all about chaos and causing problems, on the software side we wanted quite the opposite. Plastic Fern helped us feel confident that the Goose was polished and perfect, taking a huge weight off our collective shoulders.
Cabel Sasser, Co-founder
Panic, inc.
The Plastic Fern folks are amazingly thorough, precise, and flexible. We've been super impressed!
Jamie Cheng, Founder
Klei Entertainment
Releasing your first commercial game is scary. Getting through console submission is scarier. I learned so much about proper QA and certification working with Plastic Fern, and I hope we never have to go through launching a game without them!
Corey Warning, Co-founder
Rose City Games
Plastic Fern provides highly experienced, intelligent, and responsive testers. They jump right into the communication tools / databases our team uses and provide daily communication, giving our team with the support we need, on demand.
Gavin Simon, Co-founder
Supergiant Games
Plastic Fern was friendly and easy to work with. Their communication was helpful and provided different ways for us to approach the title. They ended up being a super high value for us!
Zach Johnson, Co-founder
Space Mace Games
Invaluable through the submission process for Vane and talented at finding bugs in the nooks and crannies. Thanks to their help, Vane passed PS4 submission on the first try and they were great at rolling with our irregular schedule. Given the chance, I'd hire Jay and his team in a heartbeat.
Matt Smith, Co-Founder
Friend & Foe
The PF team slotted right in with our team on both a personal and business front helping bring Stonefly to every console. They were incredibly patient and flexible which was important to us as a small publisher working with independent devs.
Nick Ahrens, Senior Producer
MWM Interactive
They have more knowledge than any other studio I've worked with, allowing them to make better judgement calls and their results have led to the deepest level of trust I've ever built with a partner team.
Morgan Wren, QA/Production
Supergiant Games (Previous)
Working with Plastic Fern was painless! I got detailed reports as I needed them and never felt out of the loop with the issues the team was finding. I liked their transparency in process, fair pricing, thorough testing, and open communication!
Dave Proctor, Producer
Graffiti Games (Previous)
Plastic Fern helped us go from never having launched a console game at all, to nailing a multi-platform sim ship across every major platform. I would absolutely recommend them to basically anyone.
Megan Fox, Founder
Glass Bottom Games
Let's talk about your next project, help you finish out a current one, or chat about what we can help your game with!